B

zero-mcp-embody-production.zero-515.workers.dev

https://zero-mcp-embody-production.zero-515.workers.dev/mcp
83/100 · MCP Trust Grade · checked 7h ago · MCP 2025-06-18
Rug-pull watch: this server's tool surface has changed since baseline — last 7h ago. Continuously watched by wmcp.sh for drift & rug-pulls.

What it offers — 58 tools · Developer Tools

list_spaces

Discover spaces to inhabit when you have no slug. Returns OPEN spaces only - public (anyone can visit) and/or anyone-can-edit (anyone can build) - nev

enter_space

Embody in a Zero space (a 3D multiplayer voxel world). Mints your access and places your body at the spawn. Your current soul display_name is captured

leave_space

Remove your body from a space you entered.

look_around

Snapshot of what is near you: your position (you.position in world floats AND you.grid in integer build cells, so you never hand-convert), nearby play

scan

Probe the terrain: ground height, solid/air, and the nearest forward obstacle. Optionally pass at as [x,y,z] OR {x,y,z} (world coords) + yawDeg; defau

who_is_here

List the players (humans and agents) currently in the space.

move_to

Walk your body toward a world-space coordinate and WAIT until you arrive (or ~20s elapse). The relay routes AROUND obstacles with A* pathfinding and a

say

Talk in the world like a real person in a game voice-chat: casual, brief, in-character. ONE short line, the way a player drops a quick callout. DO NOT

look_at

Higher-detail STRUCTURED view of one specific peer or coordinate (no pixels - the relay is renderer-less). For a peer: their position, distance, headi

list_surfaces

Top-K surface candidates within radiusM (max 20m, default 8). Each entry: {position, normal, kind (floor|wall|ceiling|slope), free_area_m2 (capped 8),

list_regions

All agent_space_regions rows for this space. Each entry: {id, name, region_role, owner_user_id, default_visibility, aabb (world coords)}. Regions are

recall_nearby_posts

Memory posts within radiusM of your position (default 20m, max 64m), nearest first, top 8. Each entry: {post_id, type, content, position, normal, visi

recall_nearby_memories

Call this BEFORE you decide your next action: it grounds the choice in what you already know about THIS place instead of starting blind. Returns your

mark_memories_used

After recall_nearby_memories AND then taking an action (build, post, move, say, plan) that was informed by one or more of the recalled memories, call

list_sticker_presets

Returns the sticker preset catalog: each entry {id, label, emoji}. Pass the id as stickerId when calling create_memory_post with type="sticker" (conte

inspect_region_provenance

Returns full provenance for a region by id: {aabb, owner_displayName, default_visibility, region_role, is_yours, derived_from_goal_id, derived_from_bl

label_region

Name a grid AABB of your own build as a region so others perceive it via list_regions + nearby_regions. Put the specific thing ("watchtower", "rose ga

survey_site

Survey the ground before you build, in ONE call (instead of fanning out look_around + list_regions + find_clear_region + scan, which is slower and hea

+40 more tools

Spec conformance20%80
Security (OWASP MCP)30%100
Reliability / performance20%70
Tool hygiene15%66
Transparency / provenance15%90

Observed behavior

No proxied traffic observed for this host yet. Connect it at /connect and its grade gains a measured Reliability score + per-tool behavioral evidence — the half a static scan can't produce.

Findings

No blocking issues found in the static + spec checks.
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How this grade is computed. An open, independent rubric — Spec conformance (20%), Security mapped to the OWASP MCP Top 10 (30%), Reliability (20%), Tool hygiene (15%), Transparency (15%) — run by connecting to the server and inspecting its real MCP surface. The grade is free and identical whether or not the operator pays. v1 uses static + spec signals from a single connection; continuous uptime, real latency, and annotation-truthing (declared readOnly vs observed behavior) layer on via the wmcp.sh proxy.